Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
static UEdGraphNode * GetNodeByGUID
(
const UBlueprint * InBlueprint,
const FGuid & InNodeGuid
)
Searches all nodes in a Blueprint and checks for a matching Guid
Returns a Node with a matching Guid
Parameter |
Description |
---|---|
InBlueprint |
The Blueprint to search |
InNodeGuid |
The Guid to check Blueprints against |