FBlueprintEditorUtils::GetNodeByGUID

Searches all nodes in a Blueprint and checks for a matching Guid

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Syntax

static UEdGraphNode * GetNodeByGUID
(
    const UBlueprint * InBlueprint,
    const FGuid & InNodeGuid
)

Remarks

Searches all nodes in a Blueprint and checks for a matching Guid

Returns

Returns a Node with a matching Guid

Parameters

Parameter

Description

InBlueprint

The Blueprint to search

InNodeGuid

The Guid to check Blueprints against

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