FBlueprintEditorUtils::GetNodesForVariable

Returns an array of variables Get/Set nodes of the current variable

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static TArray< UK2Node * > GetNodesForVariable
(
    const FName & InVarName,
    const UBlueprint * InBlueprint,
    const UStruct * InScope
)

Remarks

Returns an array of variables Get/Set nodes of the current variable

Returns

Array of variable nodes

Parameters

Parameter

Description

InVarName

Variable to check for being in use

InBlueprint

Blueprint to check within

InScope

Option scope for local variables

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss