Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static TArray< UK2Node * > GetNodesForVariable
(
const FName & InVarName,
const UBlueprint * InBlueprint,
const UStruct * InScope
)
Returns an array of variables Get/Set nodes of the current variable
Array of variable nodes
Parameter |
Description |
---|---|
InVarName |
Variable to check for being in use |
InBlueprint |
Blueprint to check within |
InScope |
Option scope for local variables |