FBlueprintEditorUtils::GetOverrideFunctionClass

Get the override class of a given function from its name

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static UClass *const GetOverrideFunctionClass
(
    UBlueprint * Blueprint,
    const FName FuncName,
    UFunction ** OutFunction
)

Remarks

Get the override class of a given function from its name

Returns

The override class of a given function

Parameters

Parameter

Description

Blueprint

Blueprint to check the function on

FuncName

Name of the function

OutFunction

The function that has this name

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss