FBlueprintEditorUtils::GetTypeForPin

Returns the [UClass](API\Runtime\CoreUObject\UObject\UClass) type for an object pin, if any

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static UClass * GetTypeForPin
(
    const UEdGraphPin & Pin
)

Remarks

Returns the UClass type for an object pin, if any

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