FBlueprintEditorUtils::GetUsedAndUnusedVariables

Removes all unused member variables.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void GetUsedAndUnusedVariables
(
    UBlueprint * Blueprint,
    TArray< FProperty * > & OutUsedVariables,
    TArray< FProperty * > & OutUnusedVariables
)

Remarks

Removes all unused member variables.

Parameters

Parameter

Description

OutUsedProperties

The list of used variables in the blueprint

OutUnusedProperties

The list of unused variables in the blueprint

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss