Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static FBPVariableDescription * GetVariableFromOnRepFunction
(
UBlueprint * Blueprint,
FName FuncName
)
Gets the variable linked to a RepNotify function, returns nullptr if not found