Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool HasGetTypeHash
(
const FEdGraphPinType & PinType
)
Returns true if this terminal type can be hashed (native types need GetTypeHash, script types are always hashable).