FBlueprintEditorUtils::IsActorBased

Whether or not this is an actor-based blueprint, and supports features like the uber-graph, components, etc

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool IsActorBased
(
    const UBlueprint * Blueprint
)

Remarks

Whether or not this is an actor-based blueprint, and supports features like the uber-graph, components, etc

Returns

Whether or not this is an actor based blueprint

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss