FBlueprintEditorUtils::IsAnonymousBlueprintClass

Whether or not this class represents a class generated by an anonymous actor class stored in a level

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool IsAnonymousBlueprintClass
(
    const UClass * Class
)

Remarks

Whether or not this class represents a class generated by an anonymous actor class stored in a level

Returns

Whether or not this is an anonymous blueprint

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