FBlueprintEditorUtils::IsFunctionConvertableToEvent

Check if the blueprint and function are valid options for conversion to an event (BP is not a function library)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool IsFunctionConvertableToEvent
(
    UBlueprint *const BlueprintObj,
    UFunction *const Function
)

Remarks

Check if the blueprint and function are valid options for conversion to an event (BP is not a function library)

Returns

True if this function can be converted to a custom event

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