FBlueprintEditorUtils::IsObjectADebugCandidate

Checks that the actor type matches the blueprint type (or optionally is BASED on the same type.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool IsObjectADebugCandidate
(
    AActor * InActorObject,
    UBlueprint * InBlueprint,
    bool bInDisallowDerivedBlueprints
)

Remarks

Checks that the actor type matches the blueprint type (or optionally is BASED on the same type.

Parameters

Parameter

Description

InActorObject

The object to check

InBlueprint

The blueprint to check against

bInDisallowDerivedBlueprints

if true will only allow exact type matches, if false derived types are allowed.

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