Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool IsObjectADebugCandidate
(
AActor * InActorObject,
UBlueprint * InBlueprint,
bool bInDisallowDerivedBlueprints
)
Checks that the actor type matches the blueprint type (or optionally is BASED on the same type.
Parameter |
Description |
---|---|
InActorObject |
The object to check |
InBlueprint |
The blueprint to check against |
bInDisallowDerivedBlueprints |
if true will only allow exact type matches, if false derived types are allowed. |