Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool IsPaletteActionReadOnly
(
TSharedPtr< FEdGraphSchemaAction > ActionIn,
TSharedPtr< class FBlueprintEditor > const BlueprintEditorIn
)
A utility function intended to aid the construction of a specific blueprint palette item. Some items can be renamed, so this method determines if that is allowed.
True is the item CANNOT be renamed, false if it can.
Parameter |
Description |
---|---|
ActionIn |
The action associated with the palette item you're querying for. |
BlueprintEditorIn |
The blueprint editor owning the palette item you're querying for. |