FBlueprintEditorUtils::IsPaletteActionReadOnly

A utility function intended to aid the construction of a specific blueprint palette item.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool IsPaletteActionReadOnly
(
    TSharedPtr< FEdGraphSchemaAction > ActionIn,
    TSharedPtr< class FBlueprintEditor > const BlueprintEditorIn
)

Remarks

A utility function intended to aid the construction of a specific blueprint palette item. Some items can be renamed, so this method determines if that is allowed.

Returns

True is the item CANNOT be renamed, false if it can.

Parameters

Parameter

Description

ActionIn

The action associated with the palette item you're querying for.

BlueprintEditorIn

The blueprint editor owning the palette item you're querying for.

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