FBlueprintEditorUtils::IsParentClassABlueprint

Returns whether the parent class of the specified blueprint is also a blueprint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool IsParentClassABlueprint
(
    const UBlueprint * Blueprint
)

Remarks

Returns whether the parent class of the specified blueprint is also a blueprint

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss