FBlueprintEditorUtils::IsParentClassAnEditableBlueprint

Returns whether the parent class of the specified blueprint is an editable blueprint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool IsParentClassAnEditableBlueprint
(
    const UBlueprint * Blueprint
)

Remarks

Returns whether the parent class of the specified blueprint is an editable blueprint

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss