Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool IsPinTypeValid
(
const FEdGraphPinType & Type
)
Checks if pin type stores proper type for a variable or parameter. Especially if the UDStruct is valid.
if type is valid
Parameter |
Description |
---|---|
Type |
Checked pin type. |