FBlueprintEditorUtils::IsPinTypeValid

Checks if pin type stores proper type for a variable or parameter.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool IsPinTypeValid
(
    const FEdGraphPinType & Type
)

Remarks

Checks if pin type stores proper type for a variable or parameter. Especially if the UDStruct is valid.

Returns

if type is valid

Parameters

Parameter

Description

Type

Checked pin type.

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