FBlueprintEditorUtils::IsVariableCreatedByBlueprint

Returns TRUE if the variable was created by the Blueprint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool IsVariableCreatedByBlueprint
(
    UBlueprint * InBlueprint,
    FProperty * InVariableProperty
)

Remarks

Returns TRUE if the variable was created by the Blueprint

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss