FBlueprintEditorUtils::MarkBlueprintAsModified

Blueprint has changed in some manner that invalidates the compiled data (link made/broken, default value changed, etc...)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void MarkBlueprintAsModified
(
    UBlueprint * Blueprint,
    FPropertyChangedEvent PropertyChangedEvent
)

Remarks

Blueprint has changed in some manner that invalidates the compiled data (link made/broken, default value changed, etc...)

  • Marks the blueprint as status unknown

  • Marks the package as dirty

Parameters

Parameter

Description

Blueprint

The Blueprint to mark as modified

PropertyChangedEvent

Used when marking the blueprint as modified due to a changed property (optional)

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