Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void MarkBlueprintAsModified
(
UBlueprint * Blueprint,
FPropertyChangedEvent PropertyChangedEvent
)
Blueprint has changed in some manner that invalidates the compiled data (link made/broken, default value changed, etc...)
Marks the blueprint as status unknown
Marks the package as dirty
Parameter |
Description |
---|---|
Blueprint |
The Blueprint to mark as modified |
PropertyChangedEvent |
Used when marking the blueprint as modified due to a changed property (optional) |