Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void MarkBlueprintAsStructurallyModified
(
UBlueprint * Blueprint
)
Blueprint has structurally changed (added/removed functions, graphs, etc...). Performs the following actions:
Recompiles the skeleton class.
Notifies any observers.
Marks the package as dirty.