Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void ModifyActorReferencedGraphNodes
(
ULevelScriptBlueprint * LevelScriptBlueprint,
const AActor * InActor
)
Function to call modify() on all graph nodes which reference this actor