FBlueprintEditorUtils::ModifyActorReferencedGraphNodes

Function to call modify() on all graph nodes which reference this actor

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void ModifyActorReferencedGraphNodes
(
    ULevelScriptBlueprint * LevelScriptBlueprint,
    const AActor * InActor
)

Remarks

Function to call modify() on all graph nodes which reference this actor

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