FBlueprintEditorUtils::MoveGraphBeforeOtherGraph

Reorders the specified graph (function or macro) to be at the new index in the parent (moving whatever was there to be after it), assuming it is reorderable and that is a valid index

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool MoveGraphBeforeOtherGraph
(
    UEdGraph * Graph,
    int32 NewIndex,
    bool bDontRecompile
)

Remarks

Reorders the specified graph (function or macro) to be at the new index in the parent (moving whatever was there to be after it), assuming it is reorderable and that is a valid index

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