Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void OpenReparentBlueprintMenu
(
UBlueprint * Blueprint,
const TSharedRef< SWidget > & ParentContent,
const FOnClassPicked & OnPicked
)
Try to open reparent menu for specified blueprint