FBlueprintEditorUtils::PatchNewCDOIntoLinker

Helper function to patch the new CDO into the linker where the old one existed

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void PatchNewCDOIntoLinker
(
    UObject * CDO,
    FLinkerLoad * Linker,
    int32 ExportIndex,
    FUObjectSerializeContext * InLoadContext
)

Remarks

Helper function to patch the new CDO into the linker where the old one existed

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