Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void PatchNewCDOIntoLinker
(
UObject * CDO,
FLinkerLoad * Linker,
int32 ExportIndex,
FUObjectSerializeContext * InLoadContext
)
Helper function to patch the new CDO into the linker where the old one existed