FBlueprintEditorUtils::PostEditChangeBlueprintActors

Call PostEditChange() on all Actors based on the given Blueprint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void PostEditChangeBlueprintActors
(
    UBlueprint * Blueprint,
    bool bComponentEditChange
)

Remarks

Call PostEditChange() on all Actors based on the given Blueprint

Call PostEditChange() on any Actors that are based on this Blueprint

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