Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void PostEditChangeBlueprintActors
(
UBlueprint * Blueprint,
bool bComponentEditChange
)
Call PostEditChange() on all Actors based on the given Blueprint
Call PostEditChange() on any Actors that are based on this Blueprint