FBlueprintEditorUtils::PostSetupObjectPinType

Validates flags and settings on object pins, keeping them from being given default values and from being in invalid states

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void PostSetupObjectPinType
(
    UBlueprint * InBlueprint,
    FBPVariableDescription & InOutVarDesc
)

Remarks

Validates flags and settings on object pins, keeping them from being given default values and from being in invalid states

Parameters

Parameter

Description

InOutVarDesc

The variable description to validate

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