Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void PostSetupObjectPinType
(
UBlueprint * InBlueprint,
FBPVariableDescription & InOutVarDesc
)
Validates flags and settings on object pins, keeping them from being given default values and from being in invalid states
Parameter |
Description |
---|---|
InOutVarDesc |
The variable description to validate |