FBlueprintEditorUtils::PreloadBlueprintSpecificData

Helper function to punch through and honor [UAnimGraphNode_Base::PreloadRequiredAssets](API\Editor\BlueprintGraph\UK2Node\PreloadRequiredAssets), which formerly relied on loading assets during compile

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void PreloadBlueprintSpecificData
(
    UBlueprint * Blueprint
)

Remarks

Helper function to punch through and honor UAnimGraphNode_Base::PreloadRequiredAssets, which formerly relied on loading assets during compile

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