FBlueprintEditorUtils::PropertyStillExists

Looks at the most up to data class and returns whether the given property exists in it as well

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool PropertyStillExists
(
    FProperty * Property
)

Remarks

Looks at the most up to data class and returns whether the given property exists in it as well

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