FBlueprintEditorUtils::PropertyValueFromString_Direct

Copies the value from the passed in string into a property.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool PropertyValueFromString_Direct
(
    const FProperty * Property,
    const FString & StrValue,
    uint8 * DirectValue,
    UObject * OwningObject
)

Remarks

Copies the value from the passed in string into a property. DirectValue is the raw memory address of the property value

This function does not work correctly with static arrays.

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