Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RemoveInterface
(
UBlueprint * Blueprint,
const FName & InterfaceClassName,
bool bPreserveFunctions
)
Remove an implemented interface, and its associated member function graphs. If bPreserveFunctions is true, then the interface will move its functions to be normal implemented blueprint functions