FBlueprintEditorUtils::RemoveInterface

Remove an implemented interface, and its associated member function graphs.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void RemoveInterface
(
    UBlueprint * Blueprint,
    const FName & InterfaceClassName,
    bool bPreserveFunctions
)

Remarks

Remove an implemented interface, and its associated member function graphs. If bPreserveFunctions is true, then the interface will move its functions to be normal implemented blueprint functions

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