FBlueprintEditorUtils::RemoveLocalVariable

Removes a member variable if it was declared in this blueprint and not in a base class.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void RemoveLocalVariable
(
    UBlueprint * InBlueprint,
    const UStruct * InScope,
    const FName InVarName
)

Remarks

Removes a member variable if it was declared in this blueprint and not in a base class.

Parameters

Parameter

Description

InBlueprint

The Blueprint the local variable can be found in

InScope

Local variable's scope

InVarName

Name of the variable to be removed.

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