FBlueprintEditorUtils::RemoveNode

Removes the supplied node from the Blueprint. Cleans up a Node in the blueprint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void RemoveNode
(
    UBlueprint * Blueprint,
    UEdGraphNode * Node,
    bool bDontRecompile
)

Remarks

Removes the supplied node from the Blueprint.

Cleans up a Node in the blueprint

Parameters

Parameter

Description

Node

The node to remove.

bDontRecompile

If true, the blueprint will not be marked as modified, and will not be recompiled. Useful for if you are removing several node at once, and don't want to recompile each time

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