Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RemoveNode
(
UBlueprint * Blueprint,
UEdGraphNode * Node,
bool bDontRecompile
)
Removes the supplied node from the Blueprint.
Cleans up a Node in the blueprint
Parameter |
Description |
---|---|
Node |
The node to remove. |
bDontRecompile |
If true, the blueprint will not be marked as modified, and will not be recompiled. Useful for if you are removing several node at once, and don't want to recompile each time |