Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RenameComponentMemberVariable
(
UBlueprint * Blueprint,
USCS_Node * Node,
const FName NewName
)
Rename a member variable created by a SCS entry