FBlueprintEditorUtils::RenameGraph

Tries to rename the supplied graph.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void RenameGraph
(
    class UEdGraph * Graph,
    const FString & NewName
)

Remarks

Tries to rename the supplied graph. Cleans up function entry node if one exists and marks objects for modification

Rename a graph and mark objects for modified

Parameters

Parameter

Description

Graph

The graph to rename.

NewName

The new name for the graph

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss