Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RenameLocalVariable
(
UBlueprint * InBlueprint,
const UStruct * InScope,
const FName InOldName,
const FName InNewName
)
Rename a local variable
Parameter |
Description |
---|---|
InBlueprint |
Blueprint to search for the local variable |
InScope |
Local variable's scope |
InOldName |
The name of the local variable to change |
InNewName |
The new name of the local variable |