FBlueprintEditorUtils::RenameLocalVariable

Rename a local variable

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void RenameLocalVariable
(
    UBlueprint * InBlueprint,
    const UStruct * InScope,
    const FName InOldName,
    const FName InNewName
)

Remarks

Rename a local variable

Parameters

Parameter

Description

InBlueprint

Blueprint to search for the local variable

InScope

Local variable's scope

InOldName

The name of the local variable to change

InNewName

The new name of the local variable

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