FBlueprintEditorUtils::ReplaceAllActorRefrences

Replace all references of the old actor with the new actor

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void ReplaceAllActorRefrences
(
    ULevelScriptBlueprint * InLevelScriptBlueprint,
    AActor * InOldActor,
    AActor * InNewActor
)

Remarks

Replace all references of the old actor with the new actor

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