Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void ReplaceAllActorRefrences
(
ULevelScriptBlueprint * InLevelScriptBlueprint,
AActor * InOldActor,
AActor * InNewActor
)
Replace all references of the old actor with the new actor