FBlueprintEditorUtils::SetAnimationGraphLayerGroup

Sets the layer group on the anim graph @note Will not change the category for functions defined via native classes.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void SetAnimationGraphLayerGroup
(
    UEdGraph * InGraph,
    const FText & InGroupName
)

Remarks

Sets the layer group on the anim graph @note Will not change the category for functions defined via native classes.

Parameters

Parameter

Description

InGraph

Graph associated with the layer

InGroupName

The new value of the group for the layer

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