FBlueprintEditorUtils::SetBlueprintFunctionOrMacroCategory

Sets the custom category on the function or macro @note Will not change the category for functions defined via native classes.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void SetBlueprintFunctionOrMacroCategory
(
    UEdGraph * Graph,
    const FText & NewCategory,
    bool bDontRecompile
)

Remarks

Sets the custom category on the function or macro @note Will not change the category for functions defined via native classes.

Parameters

Parameter

Description

Graph

Graph associated with the function or macro

NewCategory

The new value of the custom category for the function

bDontRecompile

If true, the blueprint will not be marked as modified, and will not be recompiled.

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