FBlueprintEditorUtils::SetBlueprintPropertyReadOnlyFlag

Sets the Blueprint read-only flag on the variable with the specified name

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void SetBlueprintPropertyReadOnlyFlag
(
    UBlueprint * Blueprint,
    const FName & VarName,
    const bool bVariableReadOnly
)

Remarks

Sets the Blueprint read-only flag on the variable with the specified name

Parameters

Parameter

Description

VarName

Name of the var to set the flag on

bVariableReadOnly

The new value to set the bitflag to

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