Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
Sets the custom category on the variable with the specified name. @note Will not change the category for variables defined via native classes.
Parameter |
Description |
---|---|
VarName |
Name of the variable |
InLocalVarScope |
Local variable's scope, if looking to modify a local variable |
VarCategory |
The new value of the custom category for the variable |
bDontRecompile |
If true, the blueprint will not be marked as modified, and will not be recompiled. |