Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
Sets a metadata key/value on the specified variable
Parameter |
Description |
---|---|
Blueprint |
The Blueprint to find the variable in |
VarName |
Name of the variable |
InLocalVarScope |
Local variable's scope, if looking to modify a local variable |
MetaDataKey |
Key name for the metadata to change |
MetaDataValue |
Value to change the metadata to |