Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void SetInterpFlag
(
UBlueprint * Blueprint,
const FName & VarName,
const bool bInterp
)
Sets the Interp flag on the variable with the specified name to make available to matinee
Parameter |
Description |
---|---|
VarName |
Name of the var to set the flag on |
bInterp |
true to make variable available to Matinee, false otherwise |