FBlueprintEditorUtils::SetInterpFlag

Sets the Interp flag on the variable with the specified name to make available to matinee

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void SetInterpFlag
(
    UBlueprint * Blueprint,
    const FName & VarName,
    const bool bInterp
)

Remarks

Sets the Interp flag on the variable with the specified name to make available to matinee

Parameters

Parameter

Description

VarName

Name of the var to set the flag on

bInterp

true to make variable available to Matinee, false otherwise

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