FBlueprintEditorUtils::SetVariableSaveGameFlag

Sets the Save Game flag on the variable with the specified name

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void SetVariableSaveGameFlag
(
    UBlueprint * InBlueprint,
    const FName & InVarName,
    const bool bInIsSaveGame
)

Remarks

Sets the Save Game flag on the variable with the specified name

Parameters

Parameter

Description

InVarName

Name of the var to set the flag on

bInIsSaveGame

The new value to set the bitflag to

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