Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void SetVariableTransientFlag
(
UBlueprint * InBlueprint,
const FName & InVarName,
const bool bInIsTransient
)
Sets the Transient flag on the variable with the specified name
Parameter |
Description |
---|---|
InVarName |
Name of the var to set the flag on |
bInIsTransient |
The new value to set the bitflag to |