FBlueprintEditorUtils::ShouldRegenerateBlueprint

Whether or not the blueprint should regenerate its class on load or not.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool ShouldRegenerateBlueprint
(
    UBlueprint * Blueprint
)

Remarks

Whether or not the blueprint should regenerate its class on load or not. This prevents macros and other BP types not marked for reconstruction from being recompiled all the time

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