Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool ShouldRegenerateBlueprint
(
UBlueprint * Blueprint
)
Whether or not the blueprint should regenerate its class on load or not. This prevents macros and other BP types not marked for reconstruction from being recompiled all the time