FBlueprintEditorUtils::StructHasGetTypeHash

Returns true if the StructType is native and has a GetTypeHash or is non-native and all of its member types are handled by [UScriptStruct::GetStructTypeHash](API\Runtime\CoreUObject\UObject\UScriptStruct\GetStructTypeHash)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool StructHasGetTypeHash
(
    const UScriptStruct * StructType
)

Remarks

Returns true if the StructType is native and has a GetTypeHash or is non-native and all of its member types are handled by UScriptStruct::GetStructTypeHash

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