Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void UpdateOutOfDateAnimBlueprints
(
UBlueprint * Blueprint
)
Handle old AnimBlueprints (state machines in the wrong position, transition graphs with the wrong schema, etc...)
Handle old Anim Blueprints (state machines in the wrong position, transition graphs with the wrong schema, etc...)