FBlueprintEditorUtils::UpdateOutOfDateAnimBlueprints

Handle old AnimBlueprints (state machines in the wrong position, transition graphs with the wrong schema, etc...)

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void UpdateOutOfDateAnimBlueprints
(
    UBlueprint * Blueprint
)

Remarks

Handle old AnimBlueprints (state machines in the wrong position, transition graphs with the wrong schema, etc...)

Handle old Anim Blueprints (state machines in the wrong position, transition graphs with the wrong schema, etc...)

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