FBlueprintEditorUtils::UpdateTransactionalFlags

Handle stale transactional flags on blueprints

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void UpdateTransactionalFlags
(
    UBlueprint * Blueprint
)

Remarks

Handle stale transactional flags on blueprints

Temporary fix for cut-n-paste error that failed to carry transactional flags

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