Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void UpdateTransactionalFlags
(
UBlueprint * Blueprint
)
Handle stale transactional flags on blueprints
Temporary fix for cut-n-paste error that failed to carry transactional flags