Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool ValidateAllMemberVariables
(
UBlueprint * InBlueprint,
UBlueprint * InParentBlueprint,
const FName InVariableName
)
Validate child blueprint member variables against the given variable name