FBlueprintEditorUtils::ValidateAllTimelines

Validates all timelines of the passed blueprint against the given variable name

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool ValidateAllTimelines
(
    UBlueprint * InBlueprint,
    UBlueprint * InParentBlueprint,
    const FName & InVariableName
)

Remarks

Validates all timelines of the passed blueprint against the given variable name

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