Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
Validate child blueprint component member variables, member variables, and timelines, and function graphs against the given variable name
Parameter |
Description |
---|---|
InBlueprint |
Target blueprint. |
InVariableName |
Variable or function name to validate child blueprints against. |
CustomValidationCallback |
Optional callback that allows for doing any post-validation tasks. |