FBlueprintEditorUtils::ValidateBlueprintChildVariables

Validate child blueprint component member variables, member variables, and timelines, and function graphs against the given variable name

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void ValidateBlueprintChildVariables
(
    UBlueprint * InBlueprint,
    const FName InVariableName,
    TFunction< void *InChildBP, const FName InVariableName, bool bValidatedVariable)> PostValidationCallback
)

Remarks

Validate child blueprint component member variables, member variables, and timelines, and function graphs against the given variable name

Parameters

Parameter

Description

InBlueprint

Target blueprint.

InVariableName

Variable or function name to validate child blueprints against.

CustomValidationCallback

Optional callback that allows for doing any post-validation tasks.

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