FBlueprintEditorUtils::ValidateEditorOnlyNodes

If the given node is from an editor only module but is placed in a runtime blueprint then place a warning in the message log that it will not be included in a cooked build.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void ValidateEditorOnlyNodes
(
    const UK2Node * Node,
    FCompilerResultsLog & MessageLog
)

Remarks

If the given node is from an editor only module but is placed in a runtime blueprint then place a warning in the message log that it will not be included in a cooked build.

Parameters

Parameter

Description

Node

Node to check the outer package on

MessageLog

BP Compiler results log to output messages to

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss