Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void ValidateEditorOnlyNodes
(
const UK2Node * Node,
FCompilerResultsLog & MessageLog
)
If the given node is from an editor only module but is placed in a runtime blueprint then place a warning in the message log that it will not be included in a cooked build.
Parameter |
Description |
---|---|
Node |
Node to check the outer package on |
MessageLog |
BP Compiler results log to output messages to |